3D Models

Custom coded materials and procedural geometry.

Procedural Rig • Interactive Animations

The "Bean" (Procedural Character)

A high-accuracy 3D character built entirely from pure code using Three.js Primitives. Instead of a standard skeletal rig which is prone to weight-painting artifacts, this model uses a Hierarchical Pivot System. Each limb and part is grouped and animated via procedural math, ensuring 100% reliability and smooth, stylized movement.

Rig Features

Dynamic Bobbing: Procedural breathing and bounce logic.
Clean Orbits: Legs rotate around top-pivots for a perfect walk cycle.
Interactive Materials: Fully customizable color palette with standard material roughness.